

This is particularly important when fighting Über Mephisto, who projects his own, high-leveled Conviction aura. When two Conviction auras from opposing sides clash against each other, the higher level aura will "out-Convict" the weaker level aura, disabling the latter altogether.

Even with the two working together, many monsters in Hell mode are still immune to some elements. The radius of this aura is fixed at 13.3 yards regardless of skill level.Ĭonviction stacks with the effects of Lower Resist (when breaking immunities, the 1/5th effectiveness rule still applies). Max reduced resistance is -150% received from 25 level conviction aura (which can help reduce normally-resistant monsters to negative numbers but doesn't impact already vulnerable monsters more than -100%) subsequent points in this aura only serve to continue reducing defense. Enemy resistances cannot fall below -100%. All other resistance reduction abilities cannot affect a monster whose resistance is 100% or greater. When breaking an immunity, this aura will only function at 1/5 effectiveness, though. In Hell Difficulty, where almost every monster possesses an immunity, this is an incredibly powerful trait. This makes conviction a very useful skill for both groups, and for Paladins utilizing Vengeance or Fist of the Heavens.Ĭonviction is one of only four skills (the other three being the Necromancer's Lower Resist, Amplify Damage and Decrepify) in the game capable of breaking an immunity, which means lowering a monster below 100% resist. General Information Ĭonviction' reduces the Defense of nearby monsters, as well as their Fire, Cold and Lightning resistances. Any who stand against the Paladin and his allies will understand the meaning of folly. This halo of righteousness demonstrates, with force, the grim determination of those who shine within its brilliance. It is fearsome enough to behold the power of a Paladin, let alone a Paladin aglow with the aura of Conviction.

Conviction is a Paladin Skill in Diablo II.
